Wednesday, September 22, 2010

Armor for Military and Contest

The recent event (and is still on-going as I write this) gives a complete Green Knight set for a quest, and then a complete Blue Knight set for another.
But how do those sets compare to what you get in Arena?

Regular set (Black)
These adds to armor, and when the set is completed, you get a set bonus of STR, DEF and HP.

Regular set (Green)
These adds to ONE attribute (STR/DEF/AGI/DEX), the armor value is higher than black sets.

Regular set (Blue)
These adds to TWO attributes, the amount added is more than that in green, and the armor value is yet higher.

Regular set (Purple)
These adds to TWO attributes, the amount added is more than blue, and the armor value is higher than blue.

Arena (Blue)
These add to ONE attribute, the amount added is in the same range as the regular blue set. The armor value is the same as the regular blue set. It also adds to 2 separate Arena stats, but it does not give a set bonus.

The preference is in this order for items of the same level :
1. Regular (Purple)
2. Regular (Blue)
3. Arena (Blue)
4. Regular (Green)
5. Regular (Black)

But how do we compare gears of different level?
If a hero is equipped with a Blue Fury set, does he give it up for the Tiger arena set at level 50?

The way to compare it is to equip the set, and look at the hero's stats.
If the hero is equipped with only non-arena items, the War and Contest stats should be identical.
Each point in STR/AGI/DEX will add to 3 points in stats, while a point in DEF will add to 4 points in stats. For Blue arena items, if the attribute added is 'X', the arena stats added will be 3 times X if the stats are DMG/EVD/Crit, but 4 times X if the stat is AMR. But these only affects contest stats, not military. That is why when you equip arena items, your military stats will be lower than contest stats. And as such, each item has a different value, for military and contest. For sets that has a bonus, the bonus value needs to be amortized across the 5 items.

Military Value = [Total attributes]*4 + Armor
Contest Value = [Total attributes]*4 + Armor + AMR(if any) + (DMG/EVD/Crit)/3*4
Bonus Value = [Total bonus attributes]/5*4

So if you are equipping a complete regular blue set, the military value will be military value + bonus value. However, HP bonus affects contest much more linearly than in military. So the contest value will be contest value + bonus value + HP value. That HP value is harder to measure, since that will depend on the hero's base HP. But I'll put it at about 20%.

I'll use 20%, and give a summary of how the items stack up to each other. It also assumes complete set with set bonus.
You may want to do your own Math with the formula above, especially if you have sets of mixed colors, or using a mix of regular and arena items.

Gear Color/Type Level Military Value Arena Value
Fury Blue 45-49 399 479
Shark Blue/arena 45-49 278 434
Guard Black 50 216 259
Guard Green 50 318 381
Guard Blue 50 460 552
Tiger Blue/arena 50 320 500
Knight Green 55-59 361 433
Knight Blue 55-59 520 624
Knight Purple 55-59 678 814
Leopard Blue/arena 55-59 362 566
Zealot Green 60-64 399 479
Zealot Blue 60-64 580 696
Zealot Purple 60-64 753 904
Lion Blue/arena 60-64 404 632
Marsoon Blue/arena 65-69 446 698
Lionheart Purple 70 892 1071
Mammoth Blue/arena 70 488 764
Brutish Blue/arena 75 530 830

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