Saturday, July 31, 2010

Military Scrolls

Scrolls are mostly found in chests. But there is a chance of getting them when you kill wild devils.
Just like a hero's skill, the scrolls can be divided into 3 category :
Military, Contest, and Political

In this post, we shall discuss only Military Scrolls
These scrolls help a hero improve in military fighting.
These include wild devils, attack/defense vs other players, as well as Floating Castle combats.

1. Inspiration 1 - 5
Do not confuse the number after 'Inspiration' with the scroll levels.
Inspiration 1 increases troop stats in the first round of combat.
Inspiration 2 increases troop stats in the second round of combat.
And so forth. So this naturally makes Inspiration 1 the most useful scroll, compared to say, Inspiration 5.
Also, note that you can use both Inspiration 1 and Inspiration 2 on the same hero!The enhancements are (80ATK, 8% HP, 200 speed) per level of the scroll.

2. Soldier Types Enhancements
I'm grouping the following scrolls in this category
  • Hold the Field - Inf 4 (3% HP, 150 speed)
  • Best Infantry - Inf 5 (6% HP, 100 speed)
  • Sky Archer - Inf 6 (6% HP, 60 ATK)
  • Golem That Ride - Cav 2 (3% HP, 80 ATK)
  • Whirling Cast - Cav 4 (80 ATK, 100 speed)
All the above enhance a particular type of soldier, and only if they are in Slot 2, 3, and 4.
This is why in most formations (perhaps I'll discuss some of them in another post), slots 1 and 5 are considered 'small' slots.
If your hero commands one of the types above, this is probably the best military scroll.
The enhancements listed in brackets are per level of the scroll.

3. United Scrolls
I am uniting the following scrolls into this category.
  • United Atk and Def - Inf 1 (54 ATK, 2% HP)
  • United Defense - Inf 2 (5% HP)
  • United Sally - Inf 3 (54 ATK, 100 speed)
  • United Assault - Cav 1 (150 speed)
  • United March - Cav 3 (2% HP, 100 speed)
The scrolls take effect if a particular soldier type exists in any slot.
Again, the scrolls are not exclusive. You can have United Assault and United March, and if you have both Cav 1 and Cav 3, you will have the effect of both scrolls.
The scrolls can also be combined with say, Sky Archer, to enhance Inf-6, as long as one of the other types exist.

4. Victory Rush
This scroll enhances the soldiers in a slot, if that slot defeated an enemy.
However, it is hard to tell from a report which slot was defeated by which, so it is hard to see the effect of this scroll.
The condition that the soldier must have defeated an enemy before they can be enhanced means this should not be the only scroll (or you may never defeat an enemy in the first place).
This scroll is probably best used in conjunction with another scroll.
It is also this scroll that suggest the formation 1-F-H-F-1 may be the best. In that formation, it is most likely that if an enemy is defeated, it'll be defeated by one of the 'F' slots, and hence maximizing the number of soldiers enhanced by Victory Rush.
The enhancement is (54 ATK, 100 speed) per level of the scroll.

Selecting ONE scroll

http://w5.hithere.com/html/7/28/795513b7-6ef5-4b08-9acf-bc88edbd05f2.html

I will use the combat above as reference.
Notice how after the very first round, the battle is more or less decided?
Most combat are decided on the very first round. There are exceptions, as always.
This makes any scroll that does not affect the first round very significantly less useful than others.
So if your hero will have only one scroll, choose :

#1 Inspiration 1 (80ATK, 8% HP, 200 speed)
#2 Soldier Types Enhancements
#2.1 Hold the Field - Inf 4 (3% HP, 150 speed)
#2.2 Best Infantry - Inf 5 (6% HP, 100 speed)
#2.3 Sky Archer - Inf 6 (6% HP, 60 ATK)
#2.4 Golem That Ride - Cav 2 (3% HP, 80 ATK)
#2.5 Whirling Cast - Cav 4 (80 ATK, 100 speed)
#3 United Scrolls
#3.1 United Atk and Def - Inf 1 (54 ATK, 2% HP)
#3.2 United Defense - Inf 2 (5% HP)
#3.3 United Sally - Inf 3 (54 ATK, 100 speed)
#3.4 United Assault - Cav 1 (150 speed)
#3.5 United March - Cav 3 (2% HP, 100 speed)

Victory Rush is out, as are Inspiration 2-5.
It should be clear that Inspiration 1 has the best stats compared to the other scrolls.
Also, Inspiration 1 does not limit the types of soldiers used.

Selecting TWO scrolls

Now, if you can open 2 scroll slots, which is the second scroll you should choose?
The first should again be Inspiration 1, naturally.
If you focus on only 1 type of soldier, then your choice is limited to :
#1 : Inspiration 2
#2 : Soldier Enhancements or United Scrolls (depending on soldier types)
#3 : Victory Rush

The choice is no longer as clear as comparing scroll stats.
Inspiration 2 needs 2nd round of combat.
Victory Rush only enhances the slots that defeated some enemy in previous rounds.
So again, I will not choose Victory Rush. Inspiration 2 is clearly better than Victory Rush.
But it is a tougher call between Soldier Enhancements and Inspiration 2.
I prefer Soldier Enhancements, again pointing to the same example combat, most battles are decided in first round. I'd rather have 80 ATK in round 1 AND 80 ATK in round 2, than just 100 ATK in round 2.

Selecting THREE scrolls

If you can afford the Intelligent Rune at 199 diamonds, you can equip the maximum of 3 scrolls on a hero.
If you have been following, the first 2 shall be Inspiration 1 and scroll of your soldier type.
The same comparison as above, Inspiration 2 is better over Victory Rush.
I prefer Inspiration 2.
However, consider this .. maybe filling in a slot with Inf 3, and using United Sally is not bad. You get 54 ATK, 100 speed (per scroll level) in round 1, vs 100 ATK, 200 speed (per scroll level) in round 2. This does have the disadvantage of slowing down your travel with Inf-3 speed. Hence my choice of Inspiration 2.

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