tag:blogger.com,1999:blog-23780835873819807412024-03-13T08:04:31.075-07:00Playing Empire CraftVersion 1.0sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-2378083587381980741.post-7499971459905980992011-04-24T18:19:00.000-07:002011-04-24T18:20:43.634-07:00Diamond suitThanks to Gen. DARK505 for providing the stats on the Diamond suit.<br />The Diamond suit is a new suit introduced during this current Easter event.<br /><br />Here are the comparisons :<br /><br /><span style="font-weight: bold;">1. Main stat :</span><br />Each piece (both Diamond and Lion) adds 28 to 29 to one of the main stat (STR/DEF/AGI/DEX).<br /><br /><span style="font-weight: bold;">2. Armor :</span><br />Each piece (both Diamond and Lion) adds 280-300 to Armor.<br /><br /><span style="font-weight: bold;">3. Contest Resistance :</span><br />Each piece (both Diamond and Lion) adds 48 to 51 to one of the combat resistance skill (Slash resistance / Pierce resistance / Blunt resistance).<br /><br /><span style="font-weight: bold;">4. Skill :</span><br />Each piece (both Diamond and Lion) adds 8-9 to one skill, and that skill can be combat, contest or politics.<br /><br /><span style="font-weight: bold;">5. Secondary stat :</span><br />I chose this last, since this is the differentiator.<br />A piece from the Lion suit will add to TWO secondary stats, both stats will be for contest (DMG, AMR, EVD, Crit).<br />A piece from the Diamond suit will add to ONE seondary stat. That stat can be war (ATK/Tactic) or contest (AMR/EVD).<br />Whether this stat is war or contest will greatly affect how good this suit is. See summary below.<br />Not sure if other secondary stats are possible from a sample size of 5, so if you have a Diamond piece with different stat, please message me in w5 (id : Sisland), pm in in forum (id : sisland).<br /><br /><span style="font-weight: bold;">6. Suit bonus :</span><br />When completed, the Diamond suit gives a bonus of STR +29, DEF + 29, HP + 1100.<br />The Lion suit bonus is DMG + 87, AMR + 116, HP + 1100.<br />The stat equivalent for the bonus are identical (STR + 29 = DMG +87 for the purpose of contest), but the Diamond suit bonus applies to all 3 categories (war, contest, politics).<br /><br /><span style="font-weight: bold;">Summary :</span><br />If you want a suit for contest, the Lion suit is clearly better as it has at least one stat in contest more than the Diamond for each piece.<br />If you want a suit for politics, the blue Knight suit will give 325 stats, while the Diamond suit will give 200.5 on average. So the blue Knight suit, with is clearly preferred, and if you add a purple Knight gaiter, the comparison favors the Knight suit more.<br />Now, this last comparison will need a table :<br /><br /><table border="0" cellpadding="0" cellspacing="0" width="430"><col style="width: 223pt;" width="297"> <col style="width: 100pt;" width="133"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; width: 223pt; font-weight: bold;" height="17" width="297">Suit</td> <td class="xl65" style="border-left: medium none; width: 100pt; font-weight: bold;" width="133">Military value</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Blue Knight</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">650</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Blue Knight with purple Knight gaiter</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">689.5</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with no pieces military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">563</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with 1 piece military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">591.5</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with 2 piece military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">620</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with 3 piece military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">648.5</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with 4 piece military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">677</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Diamond with all pieces military</td> <td class="xl65" style="border-top: medium none; border-left: medium none;" align="right">705.5</td> </tr> </tbody></table><br />For non-donating players, the Diamond suit can be better than the blue Knight suit in war. This will depend on the secondary stat on each piece. If the secondary stat for all the Diamond pieces are military, then it will be better than the blue Knight suit with a purple Knight gaiter.<br /><br />Another advantage of the Diamond suit is that it is not BoE.<br /><br />For me, that advantage is too little, and the chance of getting all pieces with military stat too slim. I will stop hunting for this suit. For those who wish to continue, best of luck.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-83717100696124332322011-04-17T20:23:00.000-07:002011-04-17T20:47:14.318-07:00Planning a hero's skillI don't normally recommend diversifying the skills in a hero. A hero's focus, with the exception of off-race hero, should be military. However, a hero ultimately gets 320 skill points at war level 80, and he will only need 310 skill points to master all skills in a given category. More so when a hero's specialty does not include Cav-4 and Inf combination. I hope the breakdown below helps you plan a hero's skill.<br /><br /><span style="font-weight: bold;">Hero with Cav-4 and Inf-5/Inf-6 specialties.</span><br />You will need to master all skills in the military tab. That leaves only 10 points for 'other uses'.<br />9 points in First Aid does not make sense, as a mayor without Local is rather useless. So I recommend putting the remaining 9 points in combat tab, Power Attack.<br /><br /><span style="font-weight: bold;">Hero with Cav-4 specialty only.</span><br />You will need 250 skill points to master the necessary skills for Cav-4. That leaves 70 points. Here, my suggestion varies depending on a hero's aptitude. If the defense aptitude is high, I'll suggest using 42 points to master Local, and he can be a standby mayor. That still leaves 28 points for some skills in combat.<br /><br /><span style="font-weight: bold;">Hero with Inf-6 specialty</span><br />This hero may also have Inf-5 specialty, but that won't make any difference. 217 skill points will be needed to master the necessary military skills. That leaves 103 skill points. Since Inf-6 heros don't really do well against devils or in FC, I suggest putting them in mayor position, especially at the higher levels to gain experience. Again, if the aptitude for defense is high, he will make an excellent mayor too. You will only need 73 skill points to master Local and Military Zeal. The remaining 30 points can be used in combat. If you are low on resources and intend to sit the hero in mayor most of the time, you can consider using those 30 points in other political skills.<br /><br /><span style="font-weight: bold;">Hero with only Inf-5 specialty</span><br />This hero require only 155 skill points to master the 5 relevant military skills. That leaves 165 skill points, more than half for other skill category. Again, I will suggest 73 points to master Local and Military Zeal, leaving 92 points for combat.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-57521147897774327592011-03-31T19:10:00.000-07:002011-03-31T20:08:23.619-07:00Blue Darksteel vs Purple KnightAs usual, I had wanted to write something on the Darksteel set, but I kept procastinating. However, I'll put what I know into this blog, since it is now rather urgent.<br /><br />Hithere just launched an event where you collect lucky ribbons to be traded for prizes.<br />2000 ribbons can get you a purple knight suit.<br />1000 ribbons can get you a blue darksteel suit.<br /><br />I shall be comparing those 2 suits, so you can quickly decide which is a better reward to claim for this event.<br /><br /><span style="font-weight: bold;">Purple Knight :</span><br />The min level to wear the suit is level 59.<br />Each item gives 2 stats (42 or 43) .<br />The armor bonus on each item is equivalent of 71.5 DEF stat (average 286 armor).<br />The suit bonus is 1000 HP + 43 STR + 43 DEF.<br />So it gives a total of 868.5 stats and 1000 HP, applicable to contest and military.<br />For politician, it is 511 stats.<br /><br /><span style="font-weight: bold;">Blue Darksteel :</span><br />The min level to wear the suit is level 70.<br />Each item gives 1 primary stat (34 or 35) and 2 secondary military only stats.<br />The armor bonus averages 350, similar to the Mammoth set. It translate to 87.5 DEF stat.<br />The suit bonus is 1300 HP + 105 ATK + 140 Speed.<br />The 140 speed came as a surprise, since it translate to 46 stats instead of 35.<br />Overall, it gives 1036 stats and 1300 HP for military.<br />For contest, it's value is only 691 stats and 1300 HP.<br />Political stats total is 172.5.<br /><br /><br /><span style="font-weight: bold;">Summary ::</span><br /><table border="0" cellpadding="0" cellspacing="0" width="681"><col style="width: 106pt;" width="141"> <col style="width: 146pt;" span="2" width="194"> <col style="width: 114pt;" width="152"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; width: 106pt;" height="17" width="141"><br /></td> <td class="xl65" style="border-left: medium none; width: 146pt;" width="194">Military<span style=""> </span></td> <td class="xl65" style="border-left: medium none; width: 146pt;" width="194">Contest</td> <td class="xl65" style="border-left: medium none; width: 114pt;" width="152">Political</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Purple Knight</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">868.5 stat + 1000 HP</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">868.5 stat + 1000 HP</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">511 stat</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">Blue Darksteel</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">1036 stat + 1300 HP</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">691 stat + 1300 HP</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">172.5 stat</td> </tr> </tbody></table><br /><br /><span style="font-weight: bold;">Intangibles :</span><br />The purple knight has a lower level requirement.<br />Only the purple gaiter can be found in regular game (via top legguard box).<br />The blue darksteel set is NOT BoE.<br />The blue darksteel set can be found from hunting blue maps.<br /><br /><span style="font-weight: bold;">Overall :</span><br />Granted that the purple knight set might be rare, but the stats, especially for military is overwhelming for the blue darksteel. This is especially true for non paying players, and offers a great chance to level the playing field. I strongly recommend getting the blue darksteel set over the purple knight, and if you can get 2000 ribbons, trade for two blue darksteel set instead of one purple knight.<br /><br /><span style="font-weight: bold;">Acknowledgements :</span><br />I am writing this blog in between waves of hunting for those ribbons. So I had help on some research. Thanks to pectrox for spotting the stats for purple knight and Stephanie for the stats of blue darksteel.<br /><br />Good hunting.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-29929870136348830972011-03-04T18:43:00.000-08:002011-03-04T19:03:17.358-08:00Scroll Month EventI was dragging my feet on writing this post, but I should write it before tomorrow, before someone makes a decision and take the first reward available.<br />This month, hithere decides to run a month long event. I believe this is the first time hithere runs a month long event.<br />Everyday in this month, you can claim a Wildered Bottle. And you can trade in for the following prizes :<br /><br /><span style="font-weight: bold;">5 Bottles : Scroll Month 1<br />Gold Key x 1, Synthesis Stone 1 x 1, Synthesis Rune 1 x 1<br /></span>This is the basis for the comparisons below.<br /><br /><span style="font-weight: bold;">10 Bottles : Scroll Month 2</span><br /><span style="font-weight: bold;">Gold Key x 1, Synthesis Stone 1 x 1, Synthesis Rune 1 x 1, Scroll Ash Lv2 x 1</span><br />It is not clear that this is better than the first prize. It may be possible to get TWO of the Scroll Month 1 rewards and the trade-off is (gold key, synthesis stone, synthesis rune) against a (scroll ash lv2).<br />Keep in mind that a scroll ash lv2 is worth only 1.67 synthesis rune, and a synthesis stone when used on level 3 to level 4 synthesis is worth 4.2 synthesis stone. And you get an extra gold key.<br /><br /><span style="font-weight: bold;">15 Bottles : Scroll Month 3</span><br /><span style="font-weight: bold;">Gold Key x 2, Synthesis Stone 1 x 2, Synthesis Rune 1 x 2, Scroll Ash Lv2 x 2</span><br />Compare this with 3 times Scroll Month 1, you are trading (gold key, synthesis stone, synthesis rune) for (scroll ash lv2 x 2). If you use the synthesis rune for level 3 to level 4 synthesis, you are still better off getting Scroll Month 1.<br /><br /><span style="font-weight: bold;">20 Bottles : Scroll Month 4</span><br /><span style="font-weight: bold;">Gold Key x 3, Synthesis Stone 1 x 3, Synthesis Rune 1 x 3, Scroll Ash Lv3 x 1</span><br />A Scroll Ash Lv3 is worth 13.67 Synthesis Rune. So now, the trade off is (gold key, synthesis stone, synthesis rune) for (scroll ash lv3). If you are using the synthesis stone for level 3 to 4, then you are better off claiming Scroll Month 4.<br /><br /><span style="font-weight: bold;">25 Bottles : Scroll Month 5</span><br /><span style="font-weight: bold;">Gold Key x 4, Synthesis Stone 1 x 4, Synthesis Rune 1 x 4, Scroll Ash Lv4 x 1</span><br />A Scroll Ash Lv4 is worth 118.67 Synthesis Rune, so this is clearly a better reward than all the above.<br /><br /><span style="font-weight: bold;">30 Bottles : Scroll Month 6</span><br /><span style="font-weight: bold;">Gold Key x 5, Synthesis Stone 1 x 5, Synthesis Rune 1 x 5, Scroll Card V x 1</span><br />Finally, a Scroll Card V can be used to trade for any of the level 5 scrolls. And a level 5 scroll is worth more than 900 synthesis runes, so this is definitely the ultimate reward. There are 31 days in March, so to get this, you are only allowed a single day off.<br /><br />Good luck and don't jump and claim the first reward tomorrow, or you'll deny yourself the ultimate reward.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-12310355662265736742011-02-21T20:43:00.001-08:002011-02-21T21:02:29.292-08:00Magic CrystalYou get magic crystal from crystal mines.<br />Each hour, you gain one magic crystal for every crystal mine your union holds.<br />They are needed only for upgrading your weapon and armor technology, above level 10.<br />Approximately no more than 5k magic crystals are needed to upgrade Cav4 to level 30, and no more than 80k for level 40.<br />Prior to level 40 structures, a player never need more than 100k magic crystals (5k * 10 types * 2 {weapon/armor}). But now, to upgrade all, a player will not need have more than 1.6 million crystals. To upgrade only 3 types, no more than 480k magic crystals will be needed.<br /><br />I choose to write about this now because tomorrow, there's an event to compete for the crystal mines. However, there is a bug that may cause some confusion. Usually, the number of magic crystals you have is shown on the top banner (beside where it shows the number of gold coins you have). It also shows the number of crystal mines your union holds. A bug exists that when you get more than 1 million magic crystals, those counts disappears from the banner.<br /><br />There is an easy workaround. To see the number of crystals (and the number of mines your union hold), click on Union and on the Union Info tab, you should see on the bottom left a count of the magic crystals you have and in parenthesis, the number of crystal mines your union holds.<br /><br />Good hunting tomorrow.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-66899380774696474642011-02-19T12:19:00.000-08:002011-02-19T15:38:51.277-08:00Ga-deargpisspounder found the Ga-dearg today, so he sent me his hero equipped with this spear, so that I can document it. Thank you pisspounder.<br /><br />Ga-dearg is a Spear (weapon), and can be found from Superior Map (blue). I have hunted over 200 maps and have not seen one, so that gives you an approximation on how rare it is. It is a Purple item, BOE, with required level of 60. You can sell it for 2871 gold, but don't do that, unless you are dismissing the hero it is bounded to. The stats of the one pisspounder is :<br /><ol><li>DEF + 46 (primary stats - affect war/category/politics)</li><li>Attack + 319 (secondary stats - affect war and contest)</li><li>ATK +140 (secondary stats - affect war only)</li><li>Armor + 191 (secondary stats - affect war only)</li><li>Mounted Combat +12 (skill stats bonus)</li></ol>Stat #1 can be any of the primary stat. Stat #2 is always attack, as it is with all weapons. State #3 and #4 can be any 2 different secondary war stat. Stat #5 can be any skill.<br />Keep in mind that a single point in primary stat raises 3 points in secondary stats of both war and contest, except for DEF, which rasies 4 points in the secondary stats. For this reason, #3 and #4 are usually about 3 times that of primary stat, unless it is Armor (like above), where it will be about 4 times.<br /><br />Compare this with a Purple Knight's Pike, requiring level 55 :<br /><br /><ol><li>+38/39 {primary stat}</li><li>+38/39 {primary stat}</li><li>+253 attack</li></ol><br />A Purple Lionheart Sword, requiring level 70 has these stats :<br /><ol><li>+54 {primary stat}</li><li>+54 {primary stat}</li><li>+385 attack</li></ol><br />For a political hero, the Purple Lionheart has a value of 108, the Purple Knight Pike has a value of 77, while the Ga-dearg is only worth 46. So clearly, one should not use it on a political hero.<br /><br />For a contest hero, the Purple Lionheart has a value of about 236, the Purple Knight Pike has a value of about 161. The Ga-dearg is valued at about 152. So it is also a waste on contest hero.<br /><br />For a war hero, the Purple Lionheart and Purple Knight Pike values are the same as contest at 236 and 161 respectively. But the Ga-dearg is valued at about 246, which makes it better than the Purple Lionheart! And it's required level is lower at 60, so it is an ideal military weapon, just as hithere intended it to be.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-24074693906683171302011-02-09T18:43:00.000-08:002011-02-10T17:59:42.208-08:00Mount Upgrade BugThere's a bug in mount upgrade. When a mount is upgraded while it is equipped on a hero, the hero will be "damaged" and have a lower troop speed. This sorts of offset the upgraded mount. The mount however, is not affected, it continues to improve.<br /><br />So until hithere fixes the bug, please do the following :<br />1. Unequip the mount<br />2. Upgrade the mount<br />3. Re-equip the mount<br /><br />That way, your hero will not be "damaged".<br /><br />How do you determine if a hero is "damaged"? I'll refer to this post by crumpet that contains the image of a damaged hero.<br /><a href="http://forum.hithere.com/viewthread.php?tid=44293&page=8#pid2513967">http://forum.hithere.com/viewthread.php?tid=44293&page=8#pid2513967</a><br /><br />In that post, you can see that the hero is trooped with Inf-6. The base speed of Inf-6 is 40, and therefore the speed should never be lower than 40. But the image shows that the speed is 37. That means the hero is damaged by the bug.<br /><br />Remember, if a hero has never visited your main since they introduced Training Center, that hero cannot be damaged. The easiest way to determine if a hero is damaged is to :<br />1. Unequip any mounts.<br />2. Remove all troops from the hero.<br />3. Add to the hero a troop that is NOT in the hero's specialty.<br /><br />The speed should correspond to the following table :<br /><br /><table border="0" cellpadding="0" cellspacing="0" width="242"><col style="width: 104pt;" width="139"> <col style="width: 77pt;" width="103"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; width: 104pt; text-align: center;" height="17" width="139">Troop</td> <td class="xl65" style="border-left: medium none; width: 77pt; text-align: center;" width="103">Speed</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-1</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">40</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-2</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">20</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-3</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">50</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-4</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">30</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-5</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">30</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Infantry-6</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">40</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Cavalry-1</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">60</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Cavalry-2</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">40</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Cavalry-3</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">30</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">Cavalry-4</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">50</td> </tr> </tbody></table><br />That's the base speed of the troops, and your speed should never be lower. If the hero's specialty does not include that type, then the speed should be exactly equal to the base speed.<br /><br />If you have a damaged hero, I'll like to test the following methods of "resetting" the damage.<br />1. Unequip the mount, and send the hero to his/her death, let it recover in hospital. (Tested by crumpet, did not work).<br />2. Unequip the mount, reroll the hero's aptitude. (If this work, the easy way out is for hithere to give every player one card of relearn for every hero).<br />3. Unequip the mount, refresh the hero's specialty.<br /><br />If you do test any of the above, please message me in w5 (my id is 'Sisland').<br />Thank you.<br /><br />Update (2/10/11) :: Bug has been fixed in today's unannounced maintenance.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-89824414778261278692011-02-07T16:19:00.000-08:002011-02-07T16:57:17.194-08:00Training CenterAbout 2 weeks ago, hithere introduced a new structure : Training Center.<br /><br /><a href="http://ec.hithere.com/html/14/8/22/4407.htm">http://ec.hithere.com/html/14/8/22/4407.htm</a><br /><br />The maximum level of that structure is 40, and the link above shows the resources and time needed to construct each level. In that page, it mentioned that Training Tokens will be needed to train the mounts, but the number of tokens were not specified. So here's the formula to determine number of tokens :<br /><br />[Training token needed for 1 level of upgrade] = 1 + ( [Current mount speed %] / 10 ) {rounded down}<br /><br /> <table border="0" cellpadding="0" cellspacing="0" width="414"><col style="width: 149pt;" width="198"> <col style="width: 162pt;" width="216"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; width: 149pt;" height="17" width="198">Current mount speed %</td> <td class="xl65" style="border-left: medium none; width: 162pt;" width="216">Training Tokens Needed</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">1% - 9%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">1</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">10% - 19%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">2</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">20% - 29%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">3</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">30% - 39%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">4</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">40% - 49%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">5</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">50% - 59%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">6</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">60% - 69%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">7</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">70% - 79%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">8</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">80% - 89%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">9</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">90% - 99%</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">10</td> </tr> </tbody></table><br /><span style="font-weight: bold;">Training Tokens</span> <br />So, how do you get training tokens? Initially, you should see under Quest -> Beginner, a quest named Training : Mount Training. In that quest, you will need to construct the first level of the training center. The reward is a Destrier Horse (10% mount) and one training token.<br /><br />After that you will be presented with 3 quests (each one after the completion of the previous). They can be found under Quest -> Development.<br /><br />Request of the Trainer 1 : Requires you to kill a devil : Rewards 1 training token.<br />Request of the Trainer 2 : Requires you to kill a harpy : Rewards 2 training tokens.<br />Request of the Trainer 3 : Requires you to kill a merman : Rewards 3 training tokens.<br /><br />After you complete them, the same 3 quests can be accepted and completed daily, allowing you to collect 6 training tokens every day. In subsequent days, all 3 quests can be accepted simultaneously and they can be completed in any order.<br /><br /><span style="font-weight: bold;">Full Upgrades</span><br />Many players have poundered how long it'll take them to fully upgrade their mounts.<br /><br /><span style="font-weight: bold;"></span> <table border="0" cellpadding="0" cellspacing="0" width="585"><col style="width: 104pt;" width="139"> <col style="width: 134pt;" width="178"> <col style="width: 133pt;" width="177"> <col style="width: 68pt;" width="91"> <tbody align="center"><tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt; width: 104pt;" height="17" width="139">Mounts</td> <td style="width: 134pt;" width="178">Fully Upgraded Speed</td> <td style="width: 133pt;" width="177">Total Tokens Needed</td> <td style="width: 68pt;" width="91">Days</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">Loof lirpa's Jet</td> <td class="xl65">41%</td> <td>104</td> <td>18</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">Destrier Horse</td> <td class="xl65">50%</td> <td>140</td> <td>24</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">Armored Horse</td> <td class="xl65">70%</td> <td>220</td> <td>37</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">Tornado Horse</td> <td class="xl65">100%</td> <td>340</td> <td>57</td> </tr> </tbody></table><br />Above chart shows the tokens needed, and the days (rounded up) needed to collect those tokens. However, you cannot upgrade beyond the level of your training center. So unless you have raised your Training Center to level 40, all the above calculation is moot.<br /><br /><span style="font-weight: bold;">Main City</span><br />The training center is a structure that can only be built in your main city. Mounts on heros in the main city can be upgraded directly. The upgrade is preserved when you dismount, and follows the horse/mount that was upgraded. You can also upgrade any mounts that are not equipped. If you want to upgrade a mount equipped on a hero in a sub city, you will have to first dismount, go to the main city to upgrade it, and then remount in the sub city.<br /><br /><span style="font-weight: bold;">Which mount to upgrade?</span><br />I recommend upgrading your fastet mount first. If you are trying to balance the speed of your 3 hero squad, you can always equip the slowest of the 3 heros with the fastest mount.<br /><br />End note to WhiteBear : Yes, finally I wrote it, as you predicted.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-78226050118346436302011-02-01T20:14:00.001-08:002011-02-01T20:26:09.977-08:00Knight's SuitFor players who don't have diamonds to spin the [Super] wheel, the Knight's suit is one the best suit you can get. Prior to relatively recent changes, this set cannot be complete short of events. So here's how you can get them :<br /><br />Arena :<br />Green Knight (Greaves, Gloves, Chestguard)<br />Use this only as last resort to complete the set.<br /><br />Pagoda :<br />When you complete all 5 pagoda, you can claim an extra reward.<br />That reward will be a Blue Knight item (Greaves, Gloves, Chestguard, Cuisses), but it'll never be the helmet.<br /><br />Wild Devils :<br />This is one of the relatively recent change. <br />Wild devils now drop Top Legguard equipment box.<br />With that, you can get Blue/Purple Knight Cuisses/Zealot Trousers.<br />Your best hope is for a Purple Knight Cuisses to complete the Knight set.<br /><br />Blue Treasure Map :<br />This is the most important change that allow us to complete this set.<br />You can now find Blue Knight Helmet from hunting Blue treasure maps.<br /><br /><span style="font-weight: bold;">Summary</span><br />So the best set you can get : Complete Blue Knight set, with Purple Knight Cuisses.<br />This set is better than Brutish set for military purposes, and you can use it as early as level 59. <br />The Brutish set is better for Contest, but require that the hero be level 75.<br />To get the Brutish set, you will also need a level 80 hero to buy it in Arena store.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-58114122293105193892011-01-25T21:06:00.000-08:002011-01-25T21:09:02.070-08:00Dismissing a Hero - UpdateDue to the scroll - ash update today, the check list for dismissing a hero needs to be updated. Thanks to pectrox for reminding me.<br /><br />1. Remove ALL items from the hero.<br />2. Remove ALL troops from the hero.<br />3. Use ALL arena points that hero has. Exchange them for items, or just exp scrolls.<br />4. Sell all BoE items bound to the hero.<br />5. Unequip all scrolls (and get the ashes).sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-13637890778814946622011-01-25T20:10:00.000-08:002011-01-25T20:36:57.167-08:00Scroll Ash UpdateToday, EC made a relatively big update. There were several changes, but now, I just want to talk about one of them. Prior to this update, once a scroll is equipped on a hero, it's there. Removing it from the hero, the scroll will disappear. If you replace it with a new scroll, the old scroll disappears.<br /><br />After today's update, when you remove a scroll, it will turn into ash of the same level. The message given is "Are you sure you want to remove the skill? The skill will be decomposed after removing and turn into the Ash of the same level."<br /><div class="jswin_txtscl" id="window_content" style="margin-top: 10px;">If you replace the scroll with a new one, the old scroll will turn to ash, again, of the same level as the old scroll. The message presented is "Are you sure you want to change the skill? The skill will be decomposed after removing and turn into the Ash of the same level."<br /><br />Prior to this update, I am usually conservative and do not equip my hero with level 3 scrolls (because I want to synthesize a level 4). But now, you really lose nothing. In a previous post, I had mentioned that a scroll and ash basically have the same value/cost in terms of synthesis stones. So here's the scheme I will now be using (I'll use Sky Archer as example) :<br /><br />1. Create level 3 Sky Archer.<br />2. Equip the hero with the level 3 Sky Archer.<br /></div>3. Create level 3 Sky Archer.<br />4. Create 2 x level 3 Ash (with any scrolls).<br />5. Unequip the level 3 Sky Archer (and it turns into a level 3 Ash).<br />6. Try to synthesize with the level 3 Sky Archer created in #3, and the 3 ashes (2 from #4, and 1 from #5).<br />7. If synthesis is successful, you have just completed your upgrade.<br />Otherwise, you still have a level 3 Sky Archer and you can put it back on the hero.<br /><br />Compare to previous :<br />1. Create level 3 Sky Archer.<br />2. Create 3 x level 3 Ash (with any scrolls).<br />3. Try to synthesize level 4.<br /><br />The number of level 3 scrolls/ashes is exactly the same (4 of them). So the number of synthesis stones used is the same. But now, you get to use the level 3 Sky Archer without worrying about the loss of any value when you unequip. The only catch is that 2 of the scrolls you use must be Sky Archer, instead of 1. Since Sky Archer is plenty, this is not a problem. This might still be a problem for rarer scrolls, such as Inspiration I.<br /><br />Now, if you need to do some arena, there's yet another scheme.<br />1. Create level 3 Sky Archer.<br />2. Equip the hero with the level 3 Sky Archer.<br /> 3. Create level 3 Sky Archer.<br />4. Create level 3 Confidence.<br />5. Create 3 Ash (with any scrolls).<br />6. Unequip the level 3 Sky Archer (and it turns into a level 3 Ash).<br />7. Equip level 3 Confidence (join as many arena as you can to increase arena level).<br />8. Unequip the level 3 Confidence (and it turns into a level 3 Ash).<br />9. Try to synthesize with the level 3 Sky Archer created in #3, and the 3 ashes (from #5, #6, and #8).<br />10. If synthesis is successful, you have just completed your upgrade.<br />Otherwise, you still have a level 3 Sky Archer and you can put it back on the hero.<br /><br />Again, you created exactly 4 level 3's scroll/ash, so you used the same number of synthesis stones. This time, you get to use the Confidence scroll before you turn it into ash to boost your arena level.<br /><br />For rarer scrolls, here's the scheme :<br />1. Create level 3 Inspiration I<br />2. Create level 3 Sky Archer.<br />3. Equip the hero with the level 3 Sky Archer.<br /> 4. Create 2 x level 3 Ash (with any scrolls).<br />5. Unequip the level 3 Sky Archer (and it turns into a level 3 Ash).<br />6. Try to synthesize with the level 3 Inspiratio I created in #3, and the 3 ashes (2 from #4, and 1 from #5).<br />7. If synthesis is successful, you have just completed your upgrade.<br />Otherwise, you still have a level 3 Inspiration I and you can go back to step #2.<br /><br />In this scheme, you get to use the Sky Archer while waiting to build ashes to upgrade Inspiration I.<br /><br />All of the above, it can be used at any level, and the payoff is even greater. Imagine the use of level 4 scrolls that will be turned into ashes when you try for level 5 anyway. Or the use of level 5 scrolls which will be the ashes for level 6!<br /><br />So equip those scrolls, don't hold back!sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-67011083743580187862011-01-16T06:28:00.000-08:002011-01-16T07:55:27.207-08:00Offline Protection<span style="font-weight: bold;">Troop protection</span><br /><br />If you are at war, you want to conserve your troops. You want heroes with troops when you are ready to play. You don't want to come back to the game to see that your hero is in hospital and your troops in injury barracks.<br /><br />1. Sheltering<br />You can shelter your troops. Unlink your troops from your heroes and put the troops in shelter. This is probably the easiest way until your troops exceeds the capacity of your shelter.<br /><br />2. Protection Rune<br />This is a rather expensive way, but it is easy for those who are donating to the game. Throw on protection runes for the duration that you are going to be away. It may be cheaper if you put all your heroes into a single city so that you only need to rune one city.<br /><br />3. Dodging<br />When you are online and you see an incoming attack that you want to avoid, you send your heroes on devil hunt just as the incoming attack is arriving. A similar technique can be applied when you are going offline. If you are going away for say 8 hrs, send your troops on a devil that is 4 hrs away. That way, your troops are not in city and cannot be wiped out when you are away. When you get back in 8 hrs, your troops would have just returned from a small victory.<br /><br />If your hero has troop speed of 200, the longest dodge you can apply is about 14 hrs. So if you are going to be away for longer time, slow down your troops.<br /><ul><li>Unequip your mount</li><li>Group a fast hero with a slower one</li><li>Equip the hero with a troop that is NOT his specialty.<br /></li></ul><br />4. Aiding<br />If you have a strong neighbor in your union, talk to him/her. Send your troops to his/her city and you can remand them when you get back. Ideally, you don't want this neighbor to be more than half an hour away, so that you don't have to wait too long when you are ready to play.<br /><br />5. Hiding<br />This is a risky technique. You can send your heros to hide in mines, or crystal mines. If someone is out to get you, he'll probably be spying the mines near you, so you may have to send them to somewhere a little further. It takes effort to scan mines, but if discovered, those heroes will be fighting at a disadvantage, without walls, towers and mayor bonus. Use this sparingly and only when you need to take the chance. Of course, the further you hide, the longer you will have to wait when you are ready to play.<br /><br />There is an option to recall troops faster, by the use of diamond tickets.<br /><br /><br /><br /><span style="font-weight: bold;">Resource protection</span><br /><br />Resources are probably secondary, troops being much more important than resources. If you have heroes with troops, you can raid nearby cities for resources. But there are some ways you can protect your resources.<br /><br />1. Storage<br />This is probably the easiest. You can set use storage to protect your resources, and you even get a storage bonus when you reach Nobility rank of Sir.<br /><br />2. Protection Rune<br />Like protecting the troops, the protection rune can also be used. Again, you may want to send all resources to a single city, so that you only need to put the rune on one city.<br /><br />3. Market<br />You can try to 'sell' your resources, and probably won't mind if they do get sold. And even if they are not sold, they are safely 'stored' in the market for 24 hours. When you need them, you can simply cancel the trade. At market level 30, you can have 16 trades. Each sale can be a maximum of 20k, so you can protect up to 320k of resources this way.<br /><br />4. Sending resources<br />Also using the market, you can send resources between cities. This in some way depends on how far apart your cities are and how long you are going to be away. Each 'trade' allow you to send up to 100k of resources, 5 times more than selling, but once you send, you don't have access to the resources until it arrives. You cannot cancel a send.<br /><br />5. Friendly raids<br />If you have friends nearby, you can ask them to raid you with 1 soldier, 4 times. The first raid will yield 20x troop count of each resource. The second raid yields 10x, the third yields 5x, and the forth yields 2x. Subsequently, each raid only yields 1x. This way, if even if an enemy sends in 3 x level 80 heroes (and each level 80 hero have 2850 troops), they can raid at most 8550 of each resource. This is far better than losing 171k of each resource.<br />This raid count is per player, so the friendly raid can be on any city, not necessarily on the city you want to protect. The raid count resets 8 hrs after the first raid, so this method applies only for a maximum of 8 hrs.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-37152117579727857512011-01-08T07:01:00.000-08:002011-01-08T07:19:25.328-08:00Devil Sweep TechniquesThe devil sweep rankings got reset, and so this is probably a good time to write on this event. I barely got to the top spot with a 63 rounds lead, and am rather upset that it got reset. We received no notification, warnings or whatsoever, so my guess is that they will probably do this every year. For those who are new, I had written a beginner's guide here :<br /><a href="http://sislandec.blogspot.com/2010/12/devil-sweep.html">http://sislandec.blogspot.com/2010/12/devil-sweep.html</a><br />Enough nagging, on with techniques. There are 2 main techniques that I use :<br /><br /><span style="font-weight: bold;">Herding</span><br />Many players already know this, or use this technique, but the first time I hear the term 'herding' is from Bear. So I'll give him credit for naming this technique.<br />Round the week, you kill devils that are 20 squares or further. You do not kill those devils that are near. As the far devils get killed, there is a chance that it will reappear near you. When you repeat this, you can get a significant herd of devils near your city. That way, when the event start, you can use kill those near devils to complete each round quickly.<br /><br /><span style="font-weight: bold;">Preemptive Attack</span><br />This technique is probably more suitable for big players, or for smaller players who received aids.<br />The devils for each round is random, but sometimes you run low on a particular type. As the devils get further, you may want to send attacks out for next round before the current round is completed. Unless you have 13 extra heroes (one for each type), you will probably have to guess what the next round is. But random guess doesn't do so well. If you have a dark knight that is near, you don't have to make a guess on that type. Instead, you send preemptive attacks only for those types that are further.<br />So if you see that you have no seastrider near you, you may want to send an attack for that type. You want that attack to land only after the current round. So when the next round is revealed, and it includes a seastrider, you already have a good head start. If it does not, you have the option of recalling that attack (especially if the next seastrider is significantly further), and sending another hero to that same seastrider, again landing only after the current round.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-8061712699529084042011-01-04T18:15:00.001-08:002011-01-04T18:28:29.466-08:00Level 69Many players feel a sigh of relieve when they get past level 69 and land on level 70. Some feelts it is psychological, but it is really the hardest level. At level 69, you need 1.2 mil exp to level up. That is more than the 1.198 mil exp needed to level up at level 79 to the max level of 80.<br />You can see it in the table below.<br /><br />When you get past 69 to 70, it is also close enough to call it the halfway mark to the max level of 80. So if you feel that your hero is stuck at level 69, be patience, it is indeed the hardest level of all.<br /><br /><br /><table border="1px" cellpadding="0" cellspacing="0" width="583"><col style="width: 46pt;" width="61"> <col style="width: 134pt;" width="178"> <col style="width: 122pt;" width="163"> <col style="width: 136pt;" width="181"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; width: 46pt;" height="17" width="61">Level</td> <td class="xl66" style="width: 134pt;" width="178">Exp to level up</td> <td class="xl66" style="width: 122pt;" width="163">Total exp attained</td> <td class="xl66" style="width: 136pt;" width="181">Percentage of exp to level 80</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">1</td> <td class="xl65">186</td> <td class="xl65">0</td> <td class="xl67">0.00%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">2</td> <td class="xl65">386</td> <td class="xl65">186</td> <td class="xl67">0.00%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">3</td> <td class="xl65">602</td> <td class="xl65">572</td> <td class="xl67">0.00%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">4</td> <td class="xl65">835</td> <td class="xl65">1174</td> <td class="xl67">0.01%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">5</td> <td class="xl65">1087</td> <td class="xl65">2009</td> <td class="xl67">0.01%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">6</td> <td class="xl65">1361</td> <td class="xl65">3096</td> <td class="xl67">0.01%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">7</td> <td class="xl65">1659</td> <td class="xl65">4457</td> <td class="xl67">0.02%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">8</td> <td class="xl65">1984</td> <td class="xl65">6116</td> <td class="xl67">0.03%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">9</td> <td class="xl65">2339</td> <td class="xl65">8100</td> <td class="xl67">0.04%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">10</td> <td class="xl65">2727</td> <td class="xl65">10439</td> <td class="xl67">0.05%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">11</td> <td class="xl65">3151</td> <td class="xl65">13166</td> <td class="xl67">0.06%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">12</td> <td class="xl65">3617</td> <td class="xl65">16317</td> <td class="xl67">0.08%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">13</td> <td class="xl65">4128</td> <td class="xl65">19934</td> <td class="xl67">0.09%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">14</td> <td class="xl65">4689</td> <td class="xl65">24062</td> <td class="xl67">0.11%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">15</td> <td class="xl65">5306</td> <td class="xl65">28751</td> <td class="xl67">0.13%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">16</td> <td class="xl65">5985</td> <td class="xl65">34057</td> <td class="xl67">0.16%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">17</td> <td class="xl65">6732</td> <td class="xl65">40042</td> <td class="xl67">0.19%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">18</td> <td class="xl65">7554</td> <td class="xl65">46774</td> <td class="xl67">0.22%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">19</td> <td class="xl65">8459</td> <td class="xl65">54328</td> <td class="xl67">0.25%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">20</td> <td class="xl65">9457</td> <td class="xl65">62787</td> <td class="xl67">0.29%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">21</td> <td class="xl65">10556</td> <td class="xl65">72244</td> <td class="xl67">0.33%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">22</td> <td class="xl65">11768</td> <td class="xl65">82800</td> <td class="xl67">0.38%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">23</td> <td class="xl65">13103</td> <td class="xl65">94568</td> <td class="xl67">0.44%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">24</td> <td class="xl65">14575</td> <td class="xl65">107671</td> <td class="xl67">0.50%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">25</td> <td class="xl65">16196</td> <td class="xl65">122246</td> <td class="xl67">0.57%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">26</td> <td class="xl65">17984</td> <td class="xl65">138442</td> <td class="xl67">0.64%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">27</td> <td class="xl65">19954</td> <td class="xl65">156426</td> <td class="xl67">0.72%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">28</td> <td class="xl65">22124</td> <td class="xl65">176380</td> <td class="xl67">0.82%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">29</td> <td class="xl65">24516</td> <td class="xl65">198504</td> <td class="xl67">0.92%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">30</td> <td class="xl65">27150</td> <td class="xl65">223020</td> <td class="xl67">1.03%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">31</td> <td class="xl65">30051</td> <td class="xl65">250170</td> <td class="xl67">1.16%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">32</td> <td class="xl65">33246</td> <td class="xl65">280221</td> <td class="xl67">1.30%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">33</td> <td class="xl65">36764</td> <td class="xl65">313467</td> <td class="xl67">1.45%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">34</td> <td class="xl65">40637</td> <td class="xl65">350231</td> <td class="xl67">1.62%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">35</td> <td class="xl65">44898</td> <td class="xl65">390868</td> <td class="xl67">1.81%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">36</td> <td class="xl65">49588</td> <td class="xl65">435766</td> <td class="xl67">2.02%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">37</td> <td class="xl65">54747</td> <td class="xl65">485354</td> <td class="xl67">2.25%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">38</td> <td class="xl65">60420</td> <td class="xl65">540101</td> <td class="xl67">2.50%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">39</td> <td class="xl65">66659</td> <td class="xl65">600521</td> <td class="xl67">2.78%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">40</td> <td class="xl65">73518</td> <td class="xl65">667180</td> <td class="xl67">3.09%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">41</td> <td class="xl65">81056</td> <td class="xl65">740698</td> <td class="xl67">3.43%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">42</td> <td class="xl65">89340</td> <td class="xl65">821754</td> <td class="xl67">3.80%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">43</td> <td class="xl65">98441</td> <td class="xl65">911094</td> <td class="xl67">4.22%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">44</td> <td class="xl65">108437</td> <td class="xl65">1009535</td> <td class="xl67">4.67%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">45</td> <td class="xl65">119413</td> <td class="xl65">1117972</td> <td class="xl67">5.17%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">46</td> <td class="xl65">131464</td> <td class="xl65">1237385</td> <td class="xl67">5.73%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">47</td> <td class="xl65">144692</td> <td class="xl65">1368849</td> <td class="xl67">6.33%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">48</td> <td class="xl65">159208</td> <td class="xl65">1513541</td> <td class="xl67">7.00%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">49</td> <td class="xl65">175135</td> <td class="xl65">1672749</td> <td class="xl67">7.74%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">50</td> <td class="xl65">192606</td> <td class="xl65">1847884</td> <td class="xl67">8.55%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">51</td> <td class="xl65">211767</td> <td class="xl65">2040490</td> <td class="xl67">9.44%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">52</td> <td class="xl65">232777</td> <td class="xl65">2252257</td> <td class="xl67">10.42%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">53</td> <td class="xl65">255809</td> <td class="xl65">2485034</td> <td class="xl67">11.50%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">54</td> <td class="xl65">281055</td> <td class="xl65">2740843</td> <td class="xl67">12.68%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">55</td> <td class="xl65">308720</td> <td class="xl65">3021898</td> <td class="xl67">13.99%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">56</td> <td class="xl65">339032</td> <td class="xl65">3330618</td> <td class="xl67">15.41%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">57</td> <td class="xl65">372237</td> <td class="xl65">3669650</td> <td class="xl67">16.98%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">58</td> <td class="xl65">408605</td> <td class="xl65">4041887</td> <td class="xl67">18.71%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">59</td> <td class="xl65">448430</td> <td class="xl65">4450492</td> <td class="xl67">20.60%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">60</td> <td class="xl65">450000</td> <td class="xl65">4898922</td> <td class="xl67">22.67%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">61</td> <td class="xl65">465125</td> <td class="xl65">5348922</td> <td class="xl67">24.75%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">62</td> <td class="xl65">480500</td> <td class="xl65">5814047</td> <td class="xl67">26.91%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">63</td> <td class="xl65">496125</td> <td class="xl65">6294547</td> <td class="xl67">29.13%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">64</td> <td class="xl65">512000</td> <td class="xl65">6790672</td> <td class="xl67">31.43%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">65</td> <td class="xl65">528125</td> <td class="xl65">7302672</td> <td class="xl67">33.80%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">66</td> <td class="xl65">544500</td> <td class="xl65">7830797</td> <td class="xl67">36.24%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">67</td> <td class="xl65">561125</td> <td class="xl65">8375297</td> <td class="xl67">38.76%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">68</td> <td class="xl65">578000</td> <td class="xl65">8936422</td> <td class="xl67">41.36%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">69</td> <td class="xl65">1200000</td> <td class="xl65">9514422</td> <td class="xl67">44.03%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">70</td> <td class="xl65">984000</td> <td class="xl65">10714422</td> <td class="xl67">49.59%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">71</td> <td class="xl65">1006560</td> <td class="xl65">11698422</td> <td class="xl67">54.14%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">72</td> <td class="xl65">1029440</td> <td class="xl65">12704982</td> <td class="xl67">58.80%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">73</td> <td class="xl65">1052640</td> <td class="xl65">13734422</td> <td class="xl67">63.56%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">74</td> <td class="xl65">1076160</td> <td class="xl65">14787062</td> <td class="xl67">68.43%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">75</td> <td class="xl65">1100000</td> <td class="xl65">15863222</td> <td class="xl67">73.41%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">76</td> <td class="xl65">1124160</td> <td class="xl65">16963222</td> <td class="xl67">78.50%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">77</td> <td class="xl65">1148640</td> <td class="xl65">18087382</td> <td class="xl67">83.71%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">78</td> <td class="xl65">1173440</td> <td class="xl65">19236022</td> <td class="xl67">89.02%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">79</td> <td class="xl65">1198560</td> <td class="xl65">20409462</td> <td class="xl67">94.45%</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt;" height="17">80</td> <td class="xl65">1224000 (locked)<br /></td> <td class="xl65">21608022</td> <td class="xl67">100.00%</td> </tr> </tbody></table>sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-30034342910927876192011-01-02T08:33:00.001-08:002011-02-14T18:52:58.199-08:00Price to identify mapsToday, we (players in w5) just noticed a difference in prices to identify maps. It appears that this is dependent on a player's Nobility rank.<br /><br /><span style="font-weight: bold;">Nobility : Sir or lower</span><br />Ordinary Map (Black) : 200 gold<br />Excellent Map (Green) : 500 gold<br />Superior Map (Blue) : 1000 gold<br />Legend Map (Purple) : 100 diamonds (or tickets)<br /><br /><span style="font-weight: bold;">Nobility : Knight or higher</span><br />Ordinary Map (Black) : 100 gold<br />Excellent Map (Green) : 200 gold<br />Superior Map (Blue) : 500 gold<br />Legend Map (Purple) : 50 diamonds (or tickets)<br /><br /><span style="font-weight: bold;">Nobility : Marquis or higher</span><br />Ordinary Map (Black) : 50 gold<br />Excellent Map (Green) : 100 gold<br />Superior Map (Blue) : 200 gold<br />Legend Map (Purple) : 25 diamonds (or tickets)<br /><br /><span style="font-weight: bold;">Nobility : Prince</span><br />Ordinary Map (Black) : FREE<br />Excellent Map (Green) : 50 gold<br />Superior Map (Blue) : 100 gold<br />Legend Map (Purple) : 5 diamonds (or tickets)<br /><br />Knight is still probably the most achievable rank, and good enough to identify blue maps at a discount. At prince, it might be worth the 5 tickets to identify the purple maps.<br /><br /><span style="font-style: italic;">Credits :</span><br />Nuloej was the first to suggest that it may be rank related, and impimp proved that it was Nobility when he upgraded from Sir to Knight.<br />pectrox provided the update for Duke and Prince. (updated Feb-1, 2011).sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-72378219007833520302011-01-01T17:20:00.000-08:002011-01-01T17:26:58.909-08:00Changing passwordThis should probably have been in the game's FAQ, but it is not. The reason being that password is tied to an account, which can be used to play any of the hithere games. As such, changing a password is not a game specific question, and not in the game's FAQ.<br /><br />To change your password, go to this URL.<br /><a href="http://www.hithere.com">http://www.hithere.com</a><br /><br />On that page, you should see a login form at the top right hand. Sign in.<br />After you sign in, again near the top right, you should see 3 buttons :<br />'Edit Profile', 'Edit Password', and 'Logout'.<br />Click on 'Edit Password', and you will find the form to change your password.<br /><br />If at any point you suspect that your account is compromised, change your password.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-90434153290653113682010-12-24T09:58:00.001-08:002010-12-24T18:06:34.671-08:00Devil SweepYesterday I reached 1000 rounds in Devil Sweep, but I also found that many players don't know how this work, so I'm writing this beginner's guide.<br /><br />"Sweep the Devil Union" is what it is officially called, but most of the players call it 'devil sweep', or just 'sweep' for short. It is an event that happens every Thursday at 10am server time. The event lasts for 8 hours.<br /><br />To participate, click on the "castle icon" at the top left to enter the neutral city.<br />Next, click on the "horse icon" on the left to enter the military office.<br />On this page, there are 2 events listed :<br />1. Attack the Floating Castles<br />2. Sweep the Devil Union<br /><br />For the devil sweep, click on the second 'Join Activity' button.<br />On this page, during the event, it should show the number of rounds you have completed.<br />There are 2 buttons 'Requirement' and 'Rank'.<br />Click on the 'Requirement' button, and the pop up should show you a list of devils you need to kill to complete that round. For the first round, it should show 4 different devils.<br /><br /><div style="text-align: center;"> </div><table border="1px" cellpadding="0" cellspacing="0" width="128"></table><div style="text-align: center;"></div><table border="0" cellpadding="0" cellspacing="0" width="128"> <tbody><tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; width: 48pt; font-weight: bold;" height="17" width="64">Round</td> <td class="xl65" style="border-left: medium none; width: 48pt; font-weight: bold;" width="64">Devils</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl66" style="height: 12.75pt; border-top: medium none;" height="17">1 - 5</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">4</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">6 - 10</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">5</td> </tr> <tr style="height: 12.75pt;" align="center" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none;" height="17">11 - 15</td> <td class="xl65" style="border-top: medium none; border-left: medium none;">6</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl65" style="height: 12.75pt; border-top: medium none; text-align: center;" height="17">16 - 20</td> <td class="xl65" style="border-top: medium none; border-left: medium none; text-align: center;">7</td> </tr> </tbody></table><br />It also describes the weaknesses of each of the devils :<br />Eg.<br />Dark Knight<br />Restraint by Lance Type Arms<br /><br />That weakness is just informational, and not part of the requirement. You may kill that devil type with any troops to complete the requirement.<br />Now, go to the world view, find the devil type listed and send troops to kill them.<br /><br />The page is cached, so if you are sure you have completed the requirement but it is not showing, get back to the town view and then go back in.<br /><br />Every 5 rounds, you get a reward :<br /><br /><table style="width: 309px; height: 90px;" border="1px" cellpadding="0" cellspacing="0"><col style="width: 48pt;" width="64"> <col style="width: 184pt;" width="245"> <tbody align="center"><tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt; width: 48pt; font-weight: bold;" height="17" width="64">Round</td> <td style="width: 184pt; font-weight: bold;" width="245">Reward</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">5</td> <td>3 x Bronze Keys</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">10</td> <td>Silver Key</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">15</td> <td>Gold Key</td> </tr> <tr style="height: 12.75pt;" height="17"> <td style="height: 12.75pt;" height="17">20</td> <td>Jewelry Chest</td> </tr> </tbody></table><br />After you've completed 20 rounds, the cycle starts all over again. Round 21 is the same as round 1, and at Round 25, you get the same reward as round 5. This is one good way to get keys and jewelry chest.<br /><br />Beside the 'Requirement' button, there is also a 'Rank' button. On that page, the 10 players with the highest rank in devil sweep are listed. On Friday, the top player receives a Tornado Horse Yes, I am looking forward to receiving mine some time today. :) The 2nd and 3rd placed players receives an Armored Horse. This ranking is cumulative, as are the rounds described above. It means you do not have to complete 20 rounds in a week to get a jewelry chest, you can do 10 rounds each week and get a jewelry chest every other.<br /><br />Have fun with this event, and Merry Christmas. :)<br /><br />Additional Notes :<br />This is the message you get when you get the reward for ranking :<br /><br />Congratulate you on being 2nd in devil attacking activity on 2010-12-23, the reward is <span style="color:red;">Tornado Horse</span>, pls attention to receive.<br /><br />Note that it actually says 2nd, even though I was ranked 1st, but the reward is the Tornado for ranking 1st. Likewise, when you are 2nd or 3rd, the message will say 3rd and 4th respectively, but the reward will be correct.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-5842411676948188862010-12-18T14:22:00.000-08:002010-12-18T14:44:53.828-08:00Max PopulationI thought I just write this, partly as a note to myself. I just reached max population on all my cities today.<br /><br />The maximum population for the main city is 1855.<br />The maximum population for a sub city is 1835.<br />The difference is due to the Union Chamber, which can only be constructed in the main city.<br /><br />Note that having the max population does not mean all constructions have completed, just that the last structure has started construction. It will be another 500 more hours before I have all constructions finished.<br /><br />Now, when you look at the top cities ranking list, you will find some players having cities above 1855 population. This is due to a glitch that hithere didn't want to fix. When you start a construction, your population increment for that structure is awarded. However, if that construction is not completed, due to termination for striding crusade (world merge), that population is already awarded. When you start construction for the same structure again, after the crusade, you will be awarded the population for that structure again. This double accounting is what leads to the glitch, or the politically correct term, bug.<br /><br />Now you know how you can trigger this bug, be warned, you will be paying for the extra food. If that does not bother you, the maximum you can gain for a single crusade is 55. Before a crusade begins, demolish the following 3 structures, and start their constructions such that it will not complete before the crusade. You will need to use a builder queue to have 3 constructions.<br /><ul><li>Infantry Barrack - Level 5 or 6 - 20 pop</li><li>Cavalry Barrack - Level 6 - 20 pop</li><li>BBQ/Water Wheel/Food Factory - Level 3 - 15 pop</li></ul>When the crusade takes place, those construction will be terminated, but the pop is still awarded. You can start constructing those 3 structures again, and the pop will be awarded a 2nd time. And with that, when you max all your structures, you will have cities that out rank other players who do not exploit this bug.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com1tag:blogger.com,1999:blog-2378083587381980741.post-85455736783466683012010-12-06T18:13:00.001-08:002010-12-06T18:33:48.080-08:00Off-Race HeroYesterday, I dismissed a level 72 green hero for a purple off-race hero.<br />The hero is a human, and my race is orc.<br />Such heroes do not make a good military hero, since her specialty will be of troops in other races.<br /><br />I have been asked if that hero will be political or contest. My answer is .. 'both'.<br />Here's my plan :<br />7 skills in contest (Center and left column) up to level 10 : 77 points - Skill Level 20<br />3 skills in political (Center column) up to level 10 : 33 points - 110 points total - Skill Level 28<br />2 skills in political (Local and Military Zeal) up to level 20 : 18 points - 128 points total - Skill Level 32<br />7 skills in contest (Center and left column) up to level 20 : 63 points - 191 points total - Skill Level 48<br />7 skills in political (Left and right column) up to level 10 : 77 points - 268 points total - Skill Level 67<br />3 skills in contest (Right column) up to level 10 : 33 points - 301 points total - Skill Level 76<br /><br />Summary ::<br />10 points in all contest AND political skills.<br />20 points in (Local and Military Zeal).<br />20 points in center and left column in contest skills.<br /><br />As you can see, if you don't raise all political skills to 20, there are plenty of points left for contest. I recommend putting contest points up front, since the hero won't make a good mayor at a lower level anyhow. With good contest skills, you can win more arena points and pagoda early. Once the hero is level 50 or higher, she will be ready to provide high defense bonus, that is when you really want to maximize the Local skill, and equip her with defense items. You also want Military Zeal to speed up troop production.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-73738446989669158662010-11-24T18:05:00.000-08:002010-11-24T18:32:29.405-08:00TavernIf you start on a new city, one of the most important structure, and a relatively easy one to max is the Tavern. If this is not your first city, you can send resources from your bigger cities, so this structure is probably more important than the mines.<br /><br />The benefits are 2 folds. It allow you to recruit up to 3 more heroes. And daily, with more heroes in taverns, there is a greater chance that you find a green or blue, or if you are extremely lucky, maybe even a purple.<br /><br />To build the level 5 Tavern, there is a requirement to build a level 5 Hospital, so might as well get started on those too. A level 10 Hospital is needed before you can build a level 10 Tavern. However, there is also a hidden requirement. Even if you can send resources, you to have warehouse and granary large enough to hold the resources you want to receive. So for a level 10 Tavern, there is an unwritten requirement to have a level 12 Warehouse and Granary.<br /><br /><br /><br /><table border="1" cellpadding="0" cellspacing="0" width="715"><col style="width: 48pt;" width="64"> <col style="width: 63pt;" width="84"> <col style="width: 71pt;" width="94"> <col style="width: 48pt;" width="64"> <col style="width: 65pt;" width="87"> <col style="width: 242pt;" width="322"> <tbody><tr style="height: 12.75pt;" height="17"> <td class="xl67" style="height: 12.75pt; width: 48pt; text-align: center;" height="17" width="64">Level</td> <td class="xl67" style="width: 63pt; text-align: center;" width="84">Heroes in Tavern</td> <td class="xl67" style="width: 71pt; text-align: center;" width="94">Heroes Recruit</td> <td class="xl67" style="width: 48pt; text-align: center;" width="64">Population</td> <td class="xl67" style="width: 65pt; text-align: center;" width="87">Time</td> <td class="xl65" style="width: 242pt;" width="322">Requirements</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">1</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">1</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl67">2 min</td> <td><br /></td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">2</td> <td style="text-align: center;" class="xl66">3</td> <td style="text-align: center;" class="xl66">1</td> <td style="text-align: center;" class="xl66">4</td> <td style="text-align: center;" class="xl67">5 min</td> <td><br /></td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">3</td> <td style="text-align: center;" class="xl66">3</td> <td style="text-align: center;" class="xl66">1</td> <td style="text-align: center;" class="xl66">6</td> <td style="text-align: center;" class="xl67">10 min</td> <td><br /></td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">4</td> <td style="text-align: center;" class="xl66">4</td> <td style="text-align: center;" class="xl66">1</td> <td style="text-align: center;" class="xl66">8</td> <td style="text-align: center;" class="xl67">20 min</td> <td><br /></td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">5</td> <td style="text-align: center;" class="xl66">4</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">10</td> <td style="text-align: center;" class="xl67">50 min</td> <td class="xl65">Hospital 5</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">6</td> <td style="text-align: center;" class="xl66">5</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">13</td> <td style="text-align: center;" class="xl67">1.25 hr</td> <td class="xl65">Warehouse 2, Granary 2</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">7</td> <td style="text-align: center;" class="xl66">5</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">16</td> <td style="text-align: center;" class="xl67">1.7 hr</td> <td class="xl65">Warehouse 5, Granary 5</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">8</td> <td style="text-align: center;" class="xl66">6</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">19</td> <td style="text-align: center;" class="xl67">2.4 hr</td> <td class="xl65">Warehouse 7, Granary 7</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">9</td> <td style="text-align: center;" class="xl66">6</td> <td style="text-align: center;" class="xl66">2</td> <td style="text-align: center;" class="xl66">22</td> <td style="text-align: center;" class="xl67">3.7 hr</td> <td class="xl65">Warehouse 10, Granary 9</td> </tr> <tr style="height: 12.75pt;" height="17"> <td class="xl66" style="height: 12.75pt; text-align: center;" height="17">10</td> <td style="text-align: center;" class="xl66">7</td> <td style="text-align: center;" class="xl66">3</td> <td style="text-align: center;" class="xl66">25</td> <td style="text-align: center;" class="xl67">5.6 hr</td> <td class="xl65">Hospital 10, Warehouse 12, Granary 12</td> </tr> </tbody></table>sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com1tag:blogger.com,1999:blog-2378083587381980741.post-50547161498520541782010-11-20T07:20:00.000-08:002010-11-20T07:46:03.107-08:00Stats for HeroesWe just had a discussion on hero's stats and which ones are desirable. I was a little confused myself, so I thought I'll write it up to be clear.<br /><br /><span style="font-weight: bold;">Military Hero</span><br />This is probably the most important type of hero in this game, so I'll start here.<br />STR affects Attack, and each stat increase Attack by 3. This is the most important stats for a military hero.<br />DEX affects Tactics (probably affecting dodge and critical hits), probably the next most important stats for doing Floating Castle.<br />AGI affects Speed, and when doing events, this might even be more important than STR.<br />DEF is the least important, since a hero gets a lot of defense from the 5 pieces of armor. Each stat increases that number by a far smaller percentage when compared to the increase in any of the other 3 stats.<br /><br />Summary ::<br />Wild monsters : STR, AGI<br />Floating castle : STR, DEX<br />Attacking : STR, AGI<br />Defending : STR, DEX<br /><br /><span style="font-weight: bold;">Contest Her<span style="font-weight: bold;">o</span><br /></span>For a contest hero, STR again is the most important. DEX comes next.<br />AGI affects Evade, and gives a chance of winning against stronger heros. This is not so important for Arena. But in Pagoda, and you are trying to beat a level and willing to try multiple times for a win, you may want to bring up your Evade to have a winning chance.<br /><br />Summary ::<br />Arena : STR, DEX<br />Pagoda : STR, AGI<br /><br /><span style="font-weight: bold;">Political Hero</span><br />STR affects recruiting speed<br />AGI affects building speed<br />DEF affects defense bonus<br />DEX affects production<br />Given that a building speed is determined at the time the building is started, you may want to put on AGI items only when starting on a long construction.<br />STR again is important, since you really want to be recruiting as fast as you can.<br />DEF is the most important and the only stat that matters when you are defending against an invasion. In times of war, I'll say this is the most important stats.<br />DEX is the least important. Your resources can come from farming.<br /><br />Summary ::<br />Before starting a long construction, put on AGI items.<br />Peace time : STR, DEX<br />War time : DEF, STRsislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-67746981188081813322010-11-14T20:11:00.000-08:002010-11-14T20:34:35.085-08:00Troops FormationApologies. I was reading through my own posts and I realized that 4 months ago, way back in July, I deferred the topic of troops formation when I was writing on military scrolls.<br /><br />http://sislandec.blogspot.com/2010/07/military-scrolls.html<br /><br />As mentioned in the post above, the soldier types enhancements scrolls only affect troops in Slot 2, 3 and 4, and that skews the formation. The other rule that shaped the formation is this rule :<br /><br />"More than the recommended number into a single blank will bring penalty to the army".<br />That recommended number is 40% of your total troops.<br /><br />Formation #1 : 1-F-H-F-1<br />In this formation, you put 1 soldier in each of slot 1 and 5, fill up slot 2, and 4 with the 'recommended number' (40% of your total troops), and the remainder goes into slot 3 (it'll be about half of the recommended), hence the term 'F' refers to 'fill', and 'half' refers to 'half recommended'.<br /><br />I highly recommended using this for FC if you use one of those scrolls mentioned.<br /><br /><br />In the previous formation, you will always lose the 2 troops in slot 1 and 5, and will have to refill them. As such, it is sort of a hassle in killing devils. It is definitely not recommended if you are aiding, since after a single battle, there will almost certainly be at least an empty slot.<br /><br />Formation #2 : E-Q-Q-Q-E<br />So this formation is what I'll recommend for aiding. In this formation, you fill 1/8 of your total troops in slot 1 and 5, and a quarter of your total troops into each of slot 2, 3 and 4. This is the formation I use when I do devil sweep, to avoid having to refill after every combat. This formation also does quite well in FC if you don't want to switch to 1-H-F-H-1.<br /><br />In PvP, the formation to use is very dependent on your opponent's. In general, you want enough to beat up on their slot 1 and 5, or 1 troop there and sacrifice them. If you know your opponent is using 1-F-H-F-1, then a 2-F-H-F-2 is nice, since after the first round, you should have all 5 slots, while your opponent only has 3 slots (the 1 slot should be killed). Then again, if your opponent ends up using 3-F-H-F-3, you just lost 4 soldiers and emptied slot 1 and 5.<br /><br />Formation #3 : T-T-T-T-T<br />20% of troops in each of the slots. This formation is ideal when you know 20% of your troops is sufficient to beat 40% of your opponent's. ie. Ideal for beating up much weaker opponent. This is also a feasible formation when opponent has more than 3 heroes in defense, and you want to win with all 5 slots intact to move on to phase 2 of combat. Take care when using this, since an opponent of equal strength with either of the other 2 formations will likely beat this one.<br /><br />Mixed troop formation<br />In mixed troop, each of the above formation can still be applied. If the secondary troop is not of the specialty of your scroll, then you may want to load those on slots 1 and 5.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-13885906301538317912010-11-11T15:22:00.001-08:002010-11-11T15:42:50.838-08:00Rebirth RunesWe were given rebirth runes daily in recent events, and many players have wondered how to use them, so I thought I should write on it.<br /><br />Rebirth Runes allow a player to refresh the attributes on an equipment. These include armor, gloves, boots, gaiter, helmet, and weapons. The runes come in 3 flavors.<br /><ol><li>Low-Lvl Rebirth Rune : Equipment level 1 - 20 (The description in the game is wrong)<br /></li><li>Mid-Lvl Rebirth Rune : Equipment level 21 - 50</li><li>High-Lvl Rebirth Rune : Equipment level 51 - 80<br /></li></ol><span style="font-weight: bold;">How to use the rebirth runes :</span><br /><ol><li>Click on 'Items' at the top of the game.<br /></li><li>You should see a 'Rebirth' button near the bottom left of the pop-up window. Click on that 'Rebirth' button.<br /></li><li>Now, you should see a screen that says 'Rebirth Tank'. There are 2 tabs : 'Refresh' and 'Equip'. On the 'Equip' tab, select the item you want to refresh. Due to some bugs, the description for item in the top row may not be complete. But do not worry, you can select them to view the full description. Select any item, by clicking and then selecting 'Insert' (which is the only action anyway).<br /></li><li>That item will be placed onto the 'Refresh' tab, and its attributes will be displayed. Below the description, it will also tell you the cost to refresh, as well as the number of such runes you have. If that is the correct item, and you are willing to accept that cost, click the 'Refresh' button and the item's attribute will be refreshed.</li></ol><br />Good luck.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-27350811395726957922010-11-05T16:16:00.000-07:002010-11-05T16:39:45.013-07:00Synthesis StoneIn the recent event, we get a synthesis stone 1 daily.<br />One wonder what that is worth, and when it is best to use it.<br />Again, many of the computation will be based on my previous post :<br />http://sislandec.blogspot.com/2010/08/value-of-scrolls-and-ashes.html<br /><br />Level 1 to Level 2 Synthesis<br />This is a 60% chance without the synthesis stone, and 50% chance when using the stone.<br />Each attempt saves you 10% from losing 3 level 1 ash and 1 synthesis rune. Since level 1 ash is worth nothing, the saving is 0.1 synthesis rune.<br /><br />Level 2 to Level 3 Synthesis<br />You save 10% of losing 3 level 2 ash and 1 synthesis rune. Since each level 2 ash is worth 1.67 synthesis rune, you save 0.6 synthesis runes (0.1 * (3*1.67 + 1)).<br /><br />Level 3 to Level 4 Synthesis<br />The saving is 0.1 * (3*13.67+1) = 4.2 synthesis runes.<br /><br />Level 4 to Level 5 Synthesis<br />At this level, you stand to lose 2 level 4 ashes and one synthesis rune 2.<br />Each level 4 ash is worth 118.67 synthesis rune 1, so the total savings here is :<br />23.73 synthesis rune 1 + 0.1 synthesis rune 2.<br /><br />For synthesis stone 2 and synthesis stone 3, multiple the value above by 2 and 3 respectively.<br /><br />If you are buying, each synthesis rune 1 cost 1 diamonds, but each synthesis stone 1 cost 5 diamonds. It is not worth using the stones for Level 3 to 4 synthesis (only 4.2 in value), but definitely worth buying the stone for Level 4 to 5 synthesis.<br />Synthesis stone 2 cost 8 diamonds, so it is worthwhile at level 3 to 4 synthesis (saves 8.4 synthesis stone 1 and cost only 8 diamonds).<br />Synthesis stone 3 cost 12 diamonds (1.5 times that of stone 2) and will save you 1.5 times that of stone 2.<br /><br />Conclusion : Save the stones for higher level synthesis. If you are buying, buy synthesis stone 2 or 3, but not 1, and use them for synthesizing level 4 or higher scrolls.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0tag:blogger.com,1999:blog-2378083587381980741.post-73719809748377770382010-11-04T04:23:00.000-07:002010-11-04T04:40:02.635-07:00Upgrade Your Skills EventIn this event, wild creatures will drop Wishing Bottles. The Wishing Bottles can also also be bought using diamonds.<br />Wishing bottles can be used to exchange for :<br /><br />2 Wishing Bottles - 250 gold coins<br />20 Wishing Bottles - Level 2 scroll ash<br />40 Wishing Bottles - Level 3 scroll ash<br /><br />One may be tempted to exchange them as soon as you see the gift box flashing, but hold off.<br />If you recall, I made a previous post that compares the values of the scrolls and ashes at different levels : <a href="http://sislandec.blogspot.com/2010/08/value-of-scrolls-and-ashes.html">http://sislandec.blogspot.com/2010/08/value-of-scrolls-and-ashes.html</a><br /><br />So 20 wishing bottles get you an equivalent of 1.67 synthesis runes.<br />40 wishing bottles get you an equivalent of 13.67 synthesis runes.<br />So I strongly suggest that you wait for 40 wishing bottles, where each bottle gets you 4 times more value.sislandhttp://www.blogger.com/profile/08196648240939395203noreply@blogger.com0